This is true, but you also mentioned in another thread that you ignored oil.
Oil pickup = 4 points, Oil usage = 4 points,
If you did not cater for this part of the competition, and your score took a knock I feel it is still justified.
I mention this because had you considered interaction with oil you could have improved on score a lot.
The following was your own words:
So you cannot complain if you dropped off on score if you chose to ignore it completely.
This is why I mentioned earlier that I feel score matters.
Because it forces players to think on score. When two routes give the same outcome in terms of advancement will you take the one with less mud and more powerups?
I’m against dropping score because I do feel players that catered for it should be rewarded.
In a past thread I gave an exact scenario where there’s the same X distance traveled over 3 rounds with a score difference of roughly 25 points. So as much as its get to the finish line first score as a tiebreaker is amazing in itself.
**Side note, if a opponent goes over mud that you threw you also give them a -4, so having a lead already means a score advantage, its just about implementing it.
And it is a great anti “lets just ignore score and oil completely measure” Just being honest here.
To me score is 10 times harder to code than speed, because its no longer just about distance traveled but rather what is the score impact on said distance.
Im missing out on the Round 1 tournament due to a comment in my bot.json.
But from my own observations, score is a lot harder and needs much more strategy.
So I feel its vital to leave it in. Unless we add HP to cars and things like mud and oil does damage. Give players a score boost for killing an opponent (100 points). So that winning can be about killing or being first.
Then I would say drop score completely. But as things are now. score is needed to test the part of the engine that raw speed does not,
So having it as a tiebreaker to me is fair to the challenge.
We all have the scoring rules, We all should account for it.