Hi @kobus-v-schoor and @demaniak the team is having a look at this issue and will get back to you.
Hi @kobus-v-schoor, the leader board has been temporarily fixed now but the values might be of again. We are looking into finding a permanent fix for this issue soon. For now we will make sure the leader board is correct by updating it manually.
Thanks
Just want to verify here @siphumelele.dlamini - currently, the leaderboard is not supposed to be updating, at all, right?
Since the next actual tournament is only in June?
Hi @demaniak, yes this is correct. There is a bug in the leaderboard query that is picking up new matches. The team is working on fixing the bug.
Ah ok, cool and thanks.
So Iāll just stop looking at the leader board for now
Hello everyone.
We are now looking at the various issues raised within the forum and on github and making the relevant changes.
We are looking to release a final build of the starter on 1st June with a code freeze being put in place until the next tournament.
Kind regards
Entelect Team
Hello everyone, we have a new release of the starter pack.
This will be considered the āfinal buildā up until the 2nd tournament concludes.
You can download it here
All the best for the 2nd tournament
Details for release found below:
Bot Updates
- Add golan starter bot
- Add c++ starter bot
- Update python starter bot for phase 2
- Update ref bot for phase 2
Engine Updates
- Updates to game runner to account for running on newer versions of Java
- Update config to default tournament mode to false as this causes confusion when running matches locally
- Added tests to confirm behavior with both players colliding with cyber truck
- Fix bugs regarding lizard powerup:
- Player on ground cannot overtake by driving under player in air
- Edge cases regarding collision while both players are in air and/or land in same block
- Add header to csv output
- Update csv output to account for version 2 powerups
- Fix bug where player that stops on wall has speed increased to 3
- Make default player sorting behaviour be none (i.e. -1) to prevent confusion around player positioning when running matches locally
Readme updates
- Add links to community visualisers
- Fix issue in readme where flimsy wall symbol was not shown
- Indicate score increase when using a powerup
Thanks to everyone who helped with pull requests and reported issues!
I assume the text āSpawn a cyber truck at lane 4, block 76 next roundā in the game rules is just a typo and we can place a cyber truck on any visible (and invisible?) block? I didnāt see anything in the code which suggests the restriction to that particular block. Ref:
Hello @marvijo that is correct. The 4 76 was just to illustrate how the command is used. So USE_TWEET 3 750 would place a cyber truck at lane 3 block number 750.
Random question:
For the coming tournament, will we still run mirrored seeds?
I have some seeds that has extreme advantage to one side and Iām not sure after the last tournament if this was implemented.
Running a seed with player A and B and then swapping them as mentioned here:
This would really be the most fair approach. I have some seeds where my lead bot wins by 300 tiles and thereās absolutely nothing I can analyze that would change the outcome for the back. Even using Trucks in the best way possible (Though this is debatable, They are fairly handy)
Even playing a weaker bot. Some seeds are just lost and interference is fairly pointless.
So wondering if we are still playing Dual matches
Hello @WillieTheron yes the plan for the 2nd tournament is to still run the 2 matches for proven fairness
Awesome, Cause Im having psycological warfare here.
Theres not many cases, But this will help a lotā¦ Must just make sure my car does not break on its way to the track awayā¦ Mehā¦
Hello everyone, we have a new release of the starter pack.
You can download it here
-
The need for this release was due to a bug regarding cybertrucks which gave player 1 a huge disadvantage. We felt this bug had a big enough impact on fairness to warrant the change even though we are in the code freeze.
-
It has also been noted the wall generation chance is actually 1% even though it is stated at 5%. We did not update this to respect the code freeze but this will be fixed after the 2nd tournament.
All the best for the 2nd tournament
Thanks to everyone who helped with pull requests and reported issues!
Looks like itās started! https://challenge.entelect.co.za/tournaments/the-furious-and-the-fast-42
looks like a lot more entries this time around!
Haha, thanks guys, holding thumbs!
@Malman - you are a mad lad.
Congratulations on that mind bending 100% winrate - when everything is done, I would beseech you to share some info on HOW???
Considering I could not dedicate the time necessary to actually implement cyber truck usage, I will take my current placing with a smile. For now.
Hoping the next game release is not too hectic change-wise, so that I can catch upā¦ and just maybe, by some miracles, break into the top 10