I’m seeing some strange supernova behaviour on the latest version of the game engine.
I’m not sure how to explain it, but if my bot fires a supernova, the heading on the resulting supernova object in the game state is correct, but the actual direction in which it travels seems off. E.g. I shoot a supernova with heading 305 degrees, but the direction in which it actually travels based on the points that it goes through makes it seems as though the actual heading is more like 45 degrees.
Has anyone else seen anything like this? What am I missing?
Edit: I think I might have found the issue. It looks like the heading and speed is swapped around when calculating positions (compared to the teleporter, that behaves correctly). (See 2021-Galaxio/WorldStateService.cs at main · EntelectChallenge/2021-Galaxio · GitHub)