We are currently working on making the map size configurable via the config.json file for local matches. As for the size that the tournaments will be run in, the map size will be predetermined and will stay fixed throughout the entire tournament. We will finalize a tournament map size in the next two weeks or so, but we are still deciding on a map size that will balance the various possible strategies, and any input from you guys will be appreciated.
Maybe keep an eye on the following topic in regards to any game configuration changes:
No, one would not be able to build multiple buildings in a single round. The reason for this stems down to the way that commands are processed and used.
Remember that on a bigger map, it would take missiles longer time to reach the other side (we might need to balance this in the coming week as well)
As mentioned in that thread, we will have final numbers for the map sizes on the 27th of May. If there are any balancing feedback, it will be really useful
I did build a game tree but having a larger map drastically weakend my bot. On smaller maps like 10 x 5 it never loses (based on the reference bot) but going up to 16 x 8 it starts loosing alot. I can’t get it past a depth of 2 on larger maps.
Keep in mind that the reference bot is not intended to be difficult. It will be used in the bot-upload system, as a basic check to prove that your bot can play a match without crashing, to show that it is at least functional after the compilation steps.
To practice and make a really good bot, try playing off against a friend’s bot. Sure you might give away your strategy, but you can also learn a different strategy from them…figuring this out together could boost both of your ranks in the tournaments