Map sizes

Hi all,

We are currently working on making the map size configurable via the config.json file for local matches. As for the size that the tournaments will be run in, the map size will be predetermined and will stay fixed throughout the entire tournament. We will finalize a tournament map size in the next two weeks or so, but we are still deciding on a map size that will balance the various possible strategies, and any input from you guys will be appreciated.

Maybe keep an eye on the following topic in regards to any game configuration changes:

If Map sizes get larger will it bed possible to build more than one building per turn?

Building more than one building per turn would definitely allow for some crazy situations. Not sure if that’s a good or bad thing.

Branching factor would be squared. My poor bot. :cold_sweat:

That could make the game very interesting, if you allowed to spend all the energy you have on your turn building multiple buildings

No, one would not be able to build multiple buildings in a single round. The reason for this stems down to the way that commands are processed and used.

Remember that on a bigger map, it would take missiles longer time to reach the other side (we might need to balance this in the coming week as well)

Come on! what if we change the command to have the the form
x,y,b;x,y,b;x,y,b;…

maybe in a later round? :wink:

So any eta on when we will have the final map sizes?

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https://forum.entelect.co.za/t/tower-defence-game-configuration/311/10

As mentioned in that thread, we will have final numbers for the map sizes on the 27th of May. If there are any balancing feedback, it will be really useful :slight_smile:

Hi, any update about the tournament map size?

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Also very curious as to whether a final number has been decided upon?

Not yet, but it will happen before this weekend. So if you guys have some good ideas, there’s still time to weigh in :wink:

I suggest a 16 x 8 Map size or maybe a bit bigger. This will make it harder for game trees just of the sheer amount of possible moves.

I assume you not using a game tree then? which makes your suggestion a biased one in an attempt to weaken other players?

I did build a game tree but having a larger map drastically weakend my bot. On smaller maps like 10 x 5 it never loses (based on the reference bot) but going up to 16 x 8 it starts loosing alot. I can’t get it past a depth of 2 on larger maps.

The bigger the map the more turns is needed to reach a climax, bigger map dilutes the action and might require more turns for match resolution.

Keep in mind that the reference bot is not intended to be difficult. It will be used in the bot-upload system, as a basic check to prove that your bot can play a match without crashing, to show that it is at least functional after the compilation steps.

To practice and make a really good bot, try playing off against a friend’s bot. Sure you might give away your strategy, but you can also learn a different strategy from them…figuring this out together could boost both of your ranks in the tournaments :wink:

Oh the tease, admin post and no map size included… :wink:

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If only my friends want to start building something… … hey @critic want to be a friend? :smiley:

Sure, send me your bot so I can test it. :wink:

On a more serious note, I need to adjust to the new map size, so don’t feel confident sharing the bot.