Phase 3 Announcements

Greetings!
We have released a new version of the starter pack.
You can download it here

Release notes:

Bug Fixes

  • Fixed bug where player can accelerate beyond max allowed speed (based on damage) after using a boost
  • Fixed bug where when boost expires player speed jumps to 9 regardless of damage
  • Fixed bug where player collisions cause player starting blocks that round to get counted twice:
    • if player on top of powerup they would get another power up
    • if player on top of obstacle they would get damaged again
  • Fixed bug where turning into a cyber truck did not trigger a collision with the cyber truck:
    • please note expected behavior is that player ends up behind cyber truck as per rules regarding colliding with a cyber truck
  • Fixed bug where colliding with a cyber truck could potentially cause player damage to exceed cap (5)
  • Fixed bug where if player moves to block where cyber then gets placed and fixes next round, player then collides with cyber truck. Now player will be unaffected by cybertruck
  • Fixed buggy behavior of EMP power up:
    • EMP did not affect both players the same way
    • EMP did not stop player hit in their tracks as specified in rules
    • Please note the expected effect of being hit by an EMP is as below
      • player hit does not move that round
      • player hit has speed reduced to 3 if moving faster than 3 speed

Thanks to everyone who helped with pull requests and reported issues!

Please note we are still in an effective code freeze and thus any updates made are reserved for bugs that impede players ability to compete fairly against one another or use the mechanics as stated in the game rules.

All the best in the final stretch!!!

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