Hi.
I just wanted to mention that I’ve been looking at the terrain generated by the new engine and I think it’s really poor for having exciting races.
The perlin noise seems to introduce walls like this…
[░░░»▓1#░▓▓░░░░░#░░░░░░░░▓░]
[░░░▓░░░░▓#░░░░░░▓░░░░░░▓░░]
[░░▓░░░░░▓#░░░░░░░▓░░░░▓░░░]
[∱»░░░░░░░#░░░░░░░▓▓░2▓░░░░]
and this
[░░░░░1▓▓░░░░░░░░░░░▓#░░Φ#▓]
[░░░░░░░*░░░░░Φ░T░░░░▓▓#»▓T]
[░░░░░░░░░Φ∱T░░░░░░Φ░░▓▓2▓▓]
[░░░░░░░∱░░░░░░░░░░░░▓░░░░▓]
and this
[░░░░░1░░░#▓░░░░░░░░#▓░░░░░]
[░░»░░░░░░▓▓░░░░░░░▓░░░░░░░]
[░░░»░░░░▓▓▓#░░░░▓░░░░░░░░░]
[░░░░░2░▓▓▓▓▓▓▓#░░░░░░░░░░░]
Now this does not leave much room for a smart bot to race and pathfind… There are almost never any gaps to go through.
I know the lizard can help with this but I don’t know I think the old random track was much better.