Phase 3 Balancing issues/changes

Hi.

I just wanted to mention that I’ve been looking at the terrain generated by the new engine and I think it’s really poor for having exciting races.

The perlin noise seems to introduce walls like this…
[░░░»▓1#░▓▓░░░░░#░░░░░░░░▓░]
[░░░▓░░░░▓#░░░░░░▓░░░░░░▓░░]
[░░▓░░░░░▓#░░░░░░░▓░░░░▓░░░]
[∱»░░░░░░░#░░░░░░░▓▓░2▓░░░░]

and this

[░░░░░1▓▓░░░░░░░░░░░▓#░░Φ#▓]
[░░░░░░░*░░░░░Φ░T░░░░▓▓#»▓T]
[░░░░░░░░░Φ∱T░░░░░░Φ░░▓▓2▓▓]
[░░░░░░░∱░░░░░░░░░░░░▓░░░░▓]

and this

[░░░░░1░░░#▓░░░░░░░░#▓░░░░░]
[░░»░░░░░░▓▓░░░░░░░▓░░░░░░░]
[░░░»░░░░▓▓▓#░░░░▓░░░░░░░░░]
[░░░░░2░▓▓▓▓▓▓▓#░░░░░░░░░░░]

Now this does not leave much room for a smart bot to race and pathfind… There are almost never any gaps to go through.

I know the lizard can help with this but I don’t know I think the old random track was much better.

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