Phase 3 Balancing issues/changes

I think the occasional 3 or 4 mud patch horizontally is OK as long as they don’t stack up vertically as well. Also it would be best if it’s quite rare that we have a horizontally deep patch with only 1 way through. It will give the front player too much of an advantage to plop a cyber-truck or oil in the gap. Especially with the damage mechanic. I honestly think we have a bit too much terrain at the moment considering the addition of the damage mechanic.

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