3D Visualizer

I’ve started working on a visualizer for the 2018 challenge in Unity3D. You can download the latest version from my itch.io page. :grinning:

At the moment it’s very basic at the moment, but I’m going to continue working on it.

If possible, I want to add a time-scrubber so you can parse through the match.


I’ve added sounds and explosions

Version 0.3

  • Buildings start small and grow when constructions complete
  • Mouse input required to move camera so that user can highlight action with cursor
  • Camera resets height after a while
  • MISSILES!!! Only 1 per cell regardless of how many missiles there actually are

This looks really cool! i can’t wait to see when you add the details :smile:
Any idea about how you are going to do the player home-bases?

I plan to show the missiles moving into the player’s home base and particle blood spilling out; but I’m open to suggestions.

I’m open to suggestions on everything in the visualizer

Version 0.4

  • Added player health, energy and score
  • Show the name of the bot on the map
  • Made the explosion particles semi-transparent so you can see better
  • Minor changes to the models so you can see the different building types clearer
  • Start screen now remembers your last path making replay easier
  • Turned off the camera height reset because it was stupid

Version 0.5

  • Added game speed slider
  • Updated missile model to see which direction they’re traveling
  • Added credit and config banner

Version 0.6

  • Added Telsa building

Awesome man! Thanks for this

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