Just a quick update,
This still affects my side,
I am currently running some server side tests incase its for example a windows issue,
Everything looks great in the beginning, but around round 5 it goes back to normal, and then it messes around for a few rounds,
Im diagnosing my side,
Its a bit late and we have a code freeze, but something is very strange here.
I am looking for a pattern, will post here if I find one. To see if its fixed or random,
We are in a freeze,
But what I am experiencing is strange indeed…
Im did a complete harness time difference between rounds to see if I’m not messing up with some of my own timers.
That reads as follows:
Timestamp for round:1 - 4056
Timestamp for round:2 - 13
Timestamp for round:3 - 16
Timestamp for round:4 - 16
Timestamp for round:5 - 53
Timestamp for round:6 - 13
Timestamp for round:7 - 24
Timestamp for round:8 - 19
Timestamp for round:9 - 16
Timestamp for round:10 - 16
Timestamp for round:11 - 13
Timestamp for round:12 - 13
Timestamp for round:13 - 14
Timestamp for round:14 - 53
Timestamp for round:15 - 12
Timestamp for round:16 - 14
Timestamp for round:17 - 13
Timestamp for round:18 - 14
Timestamp for round:19 - 15
Timestamp for round:20 - 13
This tells me that the game most likely sends the command, then waits for a response, (with a max wait).
It is possible perhaps that the engine gets too hasty if your doing moves a little bit fast,
Or maybe theres some input output issue,
Though those 53 MS rounds could also be “Timeouts” that I need to address
What I am going to try is to assess what happens if I delay my moves and write them at 40MS instead of 12 MS…
Then I will also see how my own bot performs on the live harness,
My own AI is just hating those skipped moves, It really messes me up if I suddenly get slipage.
So I am assessing two things now:
A) The effect of delayed moves, to see what happens if I make the other bots wait for me,
B) The effect of the server environment directly (in case its my own bot).
It does feel somewhat unstable, but it could be a number of things,
Im relooking at my own side to see why Im getting spikes in my rounds, Just going to close all my programs and reassess for now. Search for some catalyst.
I noticed you did well in the last event, Congrats,
And goodluck in the next round.
As things are now,
I have everything accounted for except:
A) Afterburner
B) Torpedos
C) Teleport
D) Shield
But honnestly the usage of the above (apart from the afterburner) is pretty simple as far as I assessed,
My goal is to complete the Food scoring tonight, finalize that and build the weapons in tomorrow.
Defense and offence.
Just thought I would mention here,
I do not have the time down just yet.