Hey All,
I was just reading through the rules and thought that this year could easily turn into a
“The person who gets to a path first immediately wins control of it”
So my thoughts are that it would be wise to add a way for those behind to catch up.
My thoughts on something that would be super cool is to add what I call “boost”.
Boost should recharge slowly over time and have a cap. Boost can double the speed of a character for a fixed number of tics
Players can choose how they want to use Boost. They can use it both Offensively and defensively.
I think something like that could be pretty cool to play around with. (Since we are not making much changes later this year and are still in balancing phase)
Boost could also allow players to actually use Steal.
I have not run much testing but it could be good to have something that makes things like stealing easier.
**Or that can allow you to overtake another player.
I thought a bit about adding some sort of penalty to a player depending on how many collectables they have.
And I reasoned that you could maybe add a slight advantage to the speed at which boost regenerates depending on the player rankings.
**So the fourth player’s boost lasts longer or regenerates faster than the first’s
Just some thoughts.
I have to also admit I have not looked at the engine or the game itself. Just the rules.