It seems many players are in favor of dropping score, so I thought I would start a post and get some ideas going.
I know Entelect is all over this, but I found some balancing issues with the current harness.
I have been defending score for a while… but in truth, Its not score in itself that I am defending but rather what it protects.
Score looks at a few things in game that speed does not, so
The dark side of dropping score is:
A) Its possible to ignore oil completely
B) Its possible to ignore most mud.
C) Because most players only cast oil at max speed, oil mostly have 0 impact on speed.
But if most people are in favor of dropping score (a somewhat popular thing,
I would recommend some of the following:
I feel the balancing we need to consider is:
A) Make the game all about wining, and have ties based on lead
B) Improve the impact of power ups on the field, so that using them still gives score long term. But also that their impact is noticeable. Dropping an oil under an enemy should no longer not matter. with them just accelerating over it. Let an oil spill double penalize speed.
C) Give the back player something to slow the front one, With the same impact as the oil, But possibly a trace that would only work if the enemy is in range. (only if enemy X is bigger than your own.)
**It should also cancel out boost like oil does (after movement). and penalize speed by 2 tiers as well.
D) Maybe give us some starting goodies. Like 1 powerup each.
I’m sure Entelect will push some great changes, But I do feel the above should be considered.
Most of it is simple (maybe just not powerup B)
One possible solution to the power up imbalance is:
Make oil a targeted thing (like a missile), so we can choose where we want to put it in our view.
We can then use it to: Alter the field, Target back or front enemies.
This way we can use oil on lead players if we are close enough. but we can also use oil to craft the field to our liking. And it would become more useful to all. And it would force players to value the powerups.
These were just some thoughts I had.
Realized I’m defending score for the sake of not devaluing power ups.
But we can re balance power ups to force a greater impact on field. (while also giving the back player a better fighting chance. )