Please note that it still needs some work that I will push as my own needs change.
Like: Clearly displaying Territory
Better handling of larger numbers.
As a crutch till the official visualiser is out it should help you monitor the numbers.
Being HTML its fairly simple to edit as well.
Remember to check the readme as I could not run this with Cors active. There could be a different approach but as I am running this locally the security isnt a factor.
I have not relooked at my own bot, Was really focussing on my own bot for now.
This weekend went well at least. Im close to having something for event 1.
Out of curiosity, what size is your match log file for a 4v4.
My end the size is around 560MB,
In Chrome I am unable to run a 4v4 replay, but my firefox manages it just fine.
I already submitted my final version but wanted to see what a 4v4 looks like regardless.
Things can get pretty rough by the looks of things.
I would suggest trying a 4v4 as it brings other dynamics to the game in terms of resource scarcity, so if your bot is amazing solo it can be bad at 4v4
And then i found a major bug in the engine that I just reported, So Im glad I came here.
**I actually already completed my entry, but managed a 15% improvement for my 4v4 matches.
If anyone is interested,
**I will add the Quarry this afternoon.
That visualiser plays the full game log. I added instructions to the readme.
It adds Gold and territory to the visualiser.
If i add the Quary it should be completed till the team adds more buildings
I will keep it updated as well.
I have not patched the condensed mode.
The condensed log does not seem to be generating correctly on my device.
This could be a bug or just some configuration issue.
I will relook at condensed logs again later on.
Maybe Seuntj1e, who ported my visualiser to the condensed logs resolves it first.
**Most of my code should be copy pastable as well.
I just cant test yet.
Will send another update tomorrow.
I am building my building strategy this week.