I feel having a population value of around 50 could be great as long as engine ticks do not change.
After building and finishing my bot and seeing how the population / resource score balance is stitched its really interesting that you have to factor in population VS Resource Hoarding.
It gives bots a bit of range to work with which will be even more interesting later when the engine expands.
I personally do not feel a “race to max population” is any fun.
We know that population isn’t sustainable, so how will you capitalize on this information.
I think in terms of engine balance everything can stay the same except:
A) Maybe value Population more (50 could be good).
We will also have gold later, most probably a useless resource worth lots of points that gives us something to think about.
I technically already accounted for Gold in my solution.
But I would not do something like shorten ticks AND increase Population value,
Else we loose so much depth.
Im excited for this event because people were talking about 20K populations and here I was still chilling on tweaking 50 units. But I pushed through the weekend.
Anyways,
I think doubling population could be great, I would not go as far to say it should go to 100, It could easily overvalue population if this update is rushed. As mentioned above, you need to have that population VS hoarding dilema or the depth of the challenge just dies.
It felt like 100 population stretched the “Population” side a bit too much leading to an undervaluation of resources.
I do however not agree with the following Statement:
“The resources should only be there to sustain and build your population, and at the end, the biggest population must win.”
Population means nothing if the bot cant sustain it over time.
I would say doubling population score is very possible and looks reasonable.
But any more will just take away from the challenge.