Game Engine Updates

I appear to have a problem with Release 3.0.0 The Iron wall was not acticated, but the Tesla tower did not wipe out the opponent buildings. Should the Tesla Tower not destroy the opponent buildings before it is destroyed?

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Hi
sorry. I found the problem.

:smile: No worries, we really appreciate catching bugs before the big tournament.

I see the problem was that Player A did not have at least 100 energy for the Tesla Tower to fire

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when are the iron curtain stats fixes going live? I coded ( i.e. I didn’t hard code them in) with the hope that we’ll get the release just in time before the last tournament.

Before the end of this week we will make a minor release with those changes:smile:

I imagine a temporary workaround is to set the values of the ironCurtainStats object to the new values at the start of your bot, and just use the json object as normal (which will have ironCurtainStats overwritten)…after the release you can just remove the overwriting code.

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Hi

I still seem to have the problem with 3.0.0 with Tesla

On round 45 Player A had 109 energy. I see Player A constructed a new Defence building at [5,7], costing 30 energy to build. So during that round, the build command was executed first, and afterwards the Tesla Tower checked to fire, but failed since at that time Player A only had 79 energy in reserve.

Player energy income is given at the very end of every round, so the amount of energy you have to use at round 46 is the amount displayed in the previous round.

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Thank you. I missed the sequence of events.

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Release 3.0.1

New version 3.0.1 for the Game Engine, Game Runner and Starter Pack.

Download the new version here

Release notes

  • Fixed incorrect Iron Curtain stats in state file
  • Activating the Iron Curtain now gives a small score to the owner
  • Added details for visualizers to display Tesla Towers and Iron Curtains correctly
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Release 3.0.2

New version 3.0.2 for the Game Engine, Game Runner and Starter Pack.

Download the new version here

Release notes

  • Fixed incorrect scoring values on buildings being removed
  • Fixed over-damage scoring from Tesla Tower strikes
  • Fixed threading problem for Haskell bots.
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