Yes, though you will have to do that yourself. I do not have a Mac to compile the IOS version on sadly. Unless you want to buy me one… hehe
The source will compile with the HaXeToolkit and that will allow you to setup the iOS run-time as well.
Yes, though you will have to do that yourself. I do not have a Mac to compile the IOS version on sadly. Unless you want to buy me one… hehe
The source will compile with the HaXeToolkit and that will allow you to setup the iOS run-time as well.
Thanks . How do you compile with haxe? I’ve been trying, but not really getting anywhere.
Thanks very much for this @avanderw, this has been most helpful.
For the benefit of other HAXE n00bs like me, these are the steps I went through to get it running on my windows machine:
$haxelib install minimalcomps
)openfl build windows
in the “replay-viewer” directory, it should buildTry that site… should hopefully get you up and running.
Three videos, have not personally gone through them. But it sounds like it is in the right direction.
I am using HaXe(Lime 6.3.1) & OpenFL(8.0.2) as they work nicer with the Android NDK v13
Though that should not make a difference for the iOS build.
Thanks a lot.