Incorrect execution timings

Hi, I’m sometimes getting messages like the following at the end of the game ‘Consecutive timeouts on rounds 3 and 4’. In ‘PlayerCommand.txt’ I see ‘Execution time: 1000ms’. When the game is played the bot in question did make a move and the move was accepted by the server (the move was reflected in the next state). I added timing code to my bot and the execution time as measured by the bot is 1ms for the specific move that the server recorded 1000ms. . I’m concerned that this might influence results in the competition. I saw timeouts during the last competition but assumed that it was a bug in my bot.

Thanks for all the positive responses on previous feedback :-).

Hi @Leon

This is odd. We investigate what’s happening here and get back to you :slight_smile: