I see in the engine config that the gold consumption ratio is set to 1 per unit/per cycle, as opposed to stone’s 0.1 per unit/per cycle. Is this correct? It seems a bit high as their both pretty scarce
EDIT: I think if the consumption is supposed to be 1 per unit, then the max resource constraints for the tiers will need to be increased. For instance, Tier 0 has a max population of 50, but a max of 35 gold. Meaning that it’s impossible to take any gold into the next cycle once your population hits 35