Hi @jhonnywar64 , Glad to hear you got it sorted.
Still quite interested as to why you’ve had to deserialize manually?
The signalR client library will deserialise for you, with the given type parameter:
The above will cause the signalR client library to serialise the payload into a
GameStateDto object for you, and then pass that as a parameter to the
Otherwise, serialising to a JArray and using JsonLinq isn’t a bad option either! #LinqIsLove #LinqIsLife am I right?
Let me know if you need further assistance.
Also, there is a new starter pack version available - strongly suggest you update!