In game-config.json there is a “MAX_ROUNDS”: 600 line;however this appears to be ignored.
In a scenario 2 players got stuck and rounds carried on passed 2000.
2 Likes
Hm, another question comes up - would this situation not mean there is another collision bug?
Player 2 is trying to accelerate through player 1 - that is supposed to result in player 2 being penalized (with colision logic, i.e moved back to starting position - 1 , or something like that), isn’t it?
@ChrisM thanks for posting. I will raise this with the game engine team.
1 Like
@Tylergoodburn Please also raise collision clarity. We still don’t know how the effects of collisions are supposed to work. We subsequently don’t know if we should build for the current engine’s behavior or if the engine has a bug.