Operation Firestorm Announcements

Hi @japes

  • This is because the 3 lanes range means that your tesla tower will hit in a, let’s call it width for lack of a better word, of 3. Meaning that it hits in the row it is in, then one row up and one row down. So that means the top tower in the third column is out of range.
  • Nope, it will skip all towers until it hits something in range, or even nothing, if there is nothing to hit (keep in mind if there are no targets, currently the tesla tower will still take up energy in an attempt to fire)
  • It will first build, then attempt to fire, if there is not enough energy, it will wait until it has charged up enough and then fire.
  • I refer you to my answer in the first point :slight_smile:

Does this answer all your questions?

Perfect - I see how it works now. Thanks!

This is like a nuclear bomb that can be defeated by a single missile. In my opinion it is pretty unbalanced and will not be feasible to use.

Then again, my nickname is gatkramp…maybe I am just a jester in this world you call the Entelect Challenge.


Remember, it is smarter and more fair to bring out an overpowered attack than an overpowered defence first. An overpowered defence will result in stalemates… which will be a boring round two.

This way, we can get the defence in the next update. With a way to break through that defence, presented to use now.

Release 2.0.0

Hi everyone, i decided i will submit my bot in the next round and i found something interesting.

I have not checked the Game engine code yet but for some reason it seems like there are burst of energy coming in and i am not sure why? (Maybe because i destroyed a building or something)

@pierre.roux Can you maybe explain why this would happen?

With the previous game runner 1.1.3v i would never have gotten close to 60*ish - 100 because i always placed buildings but now with the exact same strategy i am hitting over >200 against the reference bot

Hi guys, did the missile speed change in this update?

Looks like it, back to 1 in the config files.
If that is intentional I do not know.

@jiro90 @avanderw
Sorry guys, it seems some of the old config came through. It was not intentional, missile speed should be 2 cells per round.

This will be fixed in a minor release tomorrow, but a workaround in the meanwhile will be to change the file game-config.properties so that the line 31 game.config.attack.config.weapon-speed now reads:
game.config.attack.config.weapon-speed = 2


What is the command for de-constructing

The command for de-constructing is 3.

Commands are as follows:


@jiro90 @avanderw thanks for bringing up those issues. They are fixed :smile:

checkout the release :wink:

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Is the 2 towers per turn building limit still going to be introduced for firestorm? I don’t believe Release 2.0.3 caters for it yet…

I thought that referred to the max number ot Tesla towers you allowed to have at a time

Oh so only a maximum of 2 Tesla-Towers… well then I completely misunderstood that…

Thanks Lindsay (@linjoehan) :grin:

Indeed it is a limit to the Tesla Towers thanks @linjoehan.
Sorry @Andre there are no plans to increase the number of per turn commands

No worries, it would have been a lot of extra work to implement so I’m glad it isn’t happening…

hi, I was wondering about 2 edge cases
what happens when the tesla tower is off cooldown and has enough energy to fire, but the enemy doesn’t have any buildings in it’s firing path? will it still subtract energy and go on cooldown?
and does the tesla tower only damage fully constructed buildings? if a building is in it’s firing path but isn’t yet constructed will it just be treated like an open column?

but the enemy doesn’t have any buildings in it’s firing path?

The Tesla tower will still fire, up to its maximum range in an attempt to damage the opponent health bar.

does the tesla tower only damage fully constructed buildings?

The Tesla tower can only damage the opponent health bar, and opponent buildings that are fully constructed.