We are well underway with Phase 2, and we want to hear your feedback.
Please feel free to post about any possible bugs you encounter, and lets get them ironed out for a fantastic second Tournament!
Phase 2 will enter freeze on 6 June, after which any prevailing issues will stay through the tournament and will be fixed in the following round. So get your issues in now!
For some reason, it looks like it is no longer processing commands from my Java bot. My bot receives the game state from the engine, calculates a move in well under 100 ms, and successfully sends it back. However, the game engine seems to be ignoring it completely - but without any errors.
Any thoughts? This worked on the game engine for the first round and I haven’t made any changes to the registration code or the code that sends actions to the game engine.
I think there is a bug with the torpedo salvo counting. Every 10 ticks I correctly receives 1 torpedo, but when I shoot one, the counter does not go down.
@rfnel , Just wanted to give you an updated that we have identified an issue with the runner rejecting the way Java by default sends the enum value over the wire. We are looking into it and will update as soon as possible.
Hopefully, there should be no need for changes on your side, however I’ll keep you posted around this.
I see there is a linux visualizer so thank you for that! It will come in handy.
However, it doesn’t seem to work correctly for me. When I load the game, it says seems to load the game screen with the top left-hand block only containing the text Players: 10 (which isn’t exactly correct) but more importantly, after pressing the space bar, the only thing I can see is the torpedos that have been fired off.
Is there maybe something additional I need to run? The readme doesn’t contain any information on running it.
Hi @ccanning2 , we are in the process of reworking the visualiser. Unfortunately it is too soon to confirm if the Linux version will be ready before tournament 2.
I noticed “strange” torpedo behavior. If two bots fire torpedoes simultaneously and the torpedoes hit each other, it looks like one of the bots (in a seemingly random order) gains size and the other doesn’t.
Hi
most of the time the game engine runs as expected… However, on 3 occasions it has crashed without saving the log. The game engine runs normally up to the point where the game is complete, and then something goes wrong