Hi,
I was attempting to set the maximum number of rounds to say 250, but the engine kept running for 1000 ticks.
I see in the ConfigurationService.cs file https://github.com/EntelectChallenge/2021-Galaxio/blob/501436d871e0d98cbea44955854f8be424fce338/game-engine/Engine/Services/ConfigurationService.cs
MaxRounds is set equal to the radius:
Value.MapRadius = botCount * Value.MapRadiusRatio;
Value.MaxRounds = Value.MapRadius;
Is this intentional or copypasta?