If I look at one of the initial state files from a run:
{“PlayerMap”:null,“OpponentMap”:null,“GameVersion”:“1.0.0”,“GameLevel”:1,“Round”:2,“MapDimension”:10,“Phase”:2,“Player1Map”: … “Player2Map”:{“Cells”:[{“Occupied”:false,“Hit”:true,“X”:0,“Y”:0},{“Occupied”:true,“Hit”:false,“X”:0,“Y”:1},{“Occupied”:true,“Hit”:false,“X”:0,“Y”:2},{“Occupied”:true,“Hit”:false,“X”:0,“Y”:3},{“Occupied”:true,“Hit”:false,“X”:0,“Y”:4},{“Occupied”:false,“Hit”:false,“X”:0,“Y”:5},{“Occupied”:false,“Hit”:false,“X”:0,“Y”:6}, …
I notice that I can see the location of the Player2 ships, since they are marked with “Occupied”:true. I have confirmed that there are indeed ships at these locations by looking at the other player’s map file.
Is this correct, since that does not seem right to me?