Good evening all,
From the rules, I understand that a number of things in the game engine are variable and our bots should be able to handle them changing from match to match. When writing my bot, I’m finding I need to know what ‘reasonable’ values for these will be (eg can I represent this as an unsigned 8 bit int?)
I’ve grabbed this list of variables from the game engine’s config. Could we maybe just get a list of
- The minimum value a bot should be able to handle?
- The maximum value a bot should be able to handle?
I’m looking for hard limits, but if you don’t want to tie yourself down just yet feel free to add padding. For me, it’s more about the order of magnitude than the specific values.
game.config.map-width = 8
game.config.map-height = 4
game.config.max-rounds = 400
game.config.start-energy = 20
game.config.round-income-energy = 5
game.config.starting-health = 100
game.config.health-score-multiplier = 100
game.config.energy-score-multiplier = 1
#Building Config (I’d expect the same ranges for every building)
game.config.defense.config.health = 20
game.config.defense.config.construction-time-left = 3
game.config.defense.config.price = 30
game.config.defense.config.weapon-damage = 0
game.config.defense.config.weapon-speed = 0
game.config.defense.config.weapon-cooldown-period = 0
game.config.defense.config.destroy-multiplier = 1
game.config.defense.config.construction-score = 1
game.config.defense.config.energy-Produced-per-turn = 0