Our main focus for this update was on tweaking configs for balancing. As well adding more details to the gameStateDto for your bots to have all the information they need.
- added a max resource cap for each tier. This sets a limit on how much resources your bot can hoard.
- increased the tick rate to 250ms. To give bots more time to think
- added extra tiers
- made changed to the regen rate of farm, wood and stone resources to even out the odds
Bots now have access to
- the full game engine config
- player actions - this includes all the information you need about your actions; the type of action, when your units were sent out, when they will return
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this is meant as an enhancement to the farmingUnits, miningUnits, lumberingUnits, etc
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Optimized logging!! you’ve asked for it and we have delivered. We have reduced the number of redundant code in the logger substantially so you can follow the game through the logs. We also understand that some of you have created visualizes so this is an additional GameStateCondencedLog that can be toggled off in the appsettings in the gamelogger project “CondencedLoggingToggle”: “false”.
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Fixed various bugs with population calculations
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View the appsettings.json for the updated configs