I think after assessing my current bot, I definately have massive advantage with buildings.
I must also keep in mind that the matches are all 4v4.
Most of my assessments were probably made with 1v1 in mind.
In 4v4 you will run out (Ignoring buildings)
Most likely the one who builds will be the one with the edge.
I dont think a debuff is required. Given the tests I ran the last while. I made some improvements to my first event bot and just made sure that every one of my strategies trigger at the appropriate times.
Though it can likely help.
I will play the problem infront of me.
I feel the building buff in itself is enough. I just didnt really have it down in event 2. (Buildings or not my event 1 bot still destroyed my builder)
But I managed to sort my issues out.
The only thing I feel is vital is Kobus’ pull request that handles resource fairness and distribution.
If that could be resolved it would really make the challenge fair.
Currently its impossible to hook a timer up to your bot and let it think.
You just dont have the time for that. Your either in first or you lose.
Okay, i admit Im measuring my bot against itself and it will always try and make the same kinds of strategies.
So if its a different player then everything changes.
Im still tweaking but im preparing to finish my own bot this weekend already.
**Will account for changes.
But dont want to get to the deadline and have one or two things still on my wishlist.
What I am saying is: If team wants to add debuffs thats pretty cool. But I feel the impact of buildings are enough.Having a better build strategy really changed the outcomes of my own matches.
Indirectly buildings already boosts score in a 4v4 setting.
They dont do much for me in 1v1 but thats just because theres an abundence.
Anyways, I am really looking forward to comic con for a change.