Good afternoon everyone! Quick update from our side addressing the null pointer issue that @TianCilliers spotted. Thanks for the catch
Changes
- Moved the null check for
containedNode
to the correct line
- Some small refactors we hope will address the null issues when creating
AvailableNodes
and Land
in the future
Thanks again everyone for your contributions
Good luck for the last few days!! q(≧▽≦q)
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The next few days for me will be a few days of very little sleep.
I expect every waking hour will be me running some kind of optimization or assessment.
But your updates this week has been crazy,
Will say if i see anything, But so far nothing I have been trying has been breaking, But I have not really been focusing heavily on territory management just yet
I believe in foundations.
The stronger the foundations, The better the system.
But that said,
Its gonna get cold in a few nights,
I better get a roof over my head or risk sleeping cold…
Im super excited, but not finished yet…
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I can’t tell if you’re making puns at this year’s tournament or the actual weather
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hahaha, I’m really excited this year, first year I’ve put in effort since bomber man
My final bot has been submitted so just running sanity checks on the side with different seeds.
Its only your nights that will be cold, while my minio… I mean good people party at your camp fire since its mine
Competition this year will be tough good luck to everyone, and hope to see you all at Comicon!!! or at least 7 of you
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