I noticed the javascript.yml ci/cd file seems to generate a java wml,
Im going to attempt to reverse engineer last years one using the variables from the java one above.
But if someone sees this, Please let me know if there can be a correction
**Edit, I noticed most variables corresponded to last years YML file and used that, I could submit my bot using that file. But it should likely still be looked at
I could successfully upload, submission, But the match itself is hanging / taking long, Will look at it a lil later.
Unfortunately I do have to share some bugs with this version.
I’ve bumped into two weird kinds of state of the engine.
My bot was running late on sending commands, but although it already had a direction state it wouldn’t move anywhere.
The tick rate can go completely out of wack.
At the right increment at the start, and then suddenly several ticks take place in quick succession.
I thought it was my more complex bot but going back to the previous engine nips this in the bud.
So no, it wasn’t a freeze. Or it it was it was a broken one that lasted indefinitely.
Quite unusual so I’m not sure how to re-create it.
I’ll send the logs of the next game that has this.
I’ve been using my own visualizer so I really can’t say how yours would do.