Reversed double shots

Are the double shots’ (DoubleShotHorizontal and DoubleShot) orientation reversed?

When I send a command with code: DoubleShotHorizontal (enum value = 2) the game engine (version 1.2.2) processes it as a vertical double shot, and vice versa for DoubleShot (enum value = 3)? Are the values in my enum values incorrect, or is it related to the game engine?

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