The new rules, should you choose to implement them, are as follows:
Introducing the new Agent worm!
Every team has one agent worm amongst their ranks. The Agent worm has a couple of bananas up his sleeve. He can lob these bananas over any blocks for a limited range around him. When a banana hits the target block, it splits open and explodes, dealing damage to an area around where it landed. And when he runs out he can always rely on his trusty side-arm.
Also introducing the Select command!
This is to help your worms out of some tough spots, you have the ability to override the currently selected worm. Use this wisely since you can only use this a limited amount of times.
We will be balancing the config values with the new rules included over the coming week and will announce the final config values for the next tournament Friday 14 June 2019. Please help us out by letting us know if you find any bugs or overpowered abilities. You wouldnât want your opponent to use these abilities against you now, would you?
Good luck on improving your bots and we hope you enjoy these additions.
Banana bomb seems balanced, I was worried for a bit as an infinite barrage of these things would have been an extremely OP strategy, especially in any 1 V 1 setting⌠I would have been forced to rewrite everything⌠I feel 3 is fairâŚ
As for the selection tokens, Thatâs a neat addition. Already know when Iâm using thoseâŚ
I feel the additions are well balanced. will require some thought too. If I do find anything , I will post hereâŚ
Looking at game-config.json I notice that the friendlyFire field has been removed. Is that on purpose?
I also notice that the attack score was reduced from 20 to 2. Looking at the replays it seems that attacking isnât that prevalent and this change would make attacking happen even less. I would suggest leaving it at 20.
I see the banana bomb count is not given for the opponent in state.json. Is that on purpose?
The rules state that the banana bomb does some splash damage but the exact amount is not specified in the rules or config files. How is the splash damage calculated? How is the score calculated given a specific amount of splash damage?
Hi @pierre.roux,
Iâve been playing around with the banana command and from my side, it seem as if both players are sharing the bomb count? When my bot fired a bomb the bomb count decreased for the reference bot too. Is this the desired behavior?
I also noticed that if a command has a âselectâ statement but the âRemainingWormSelectionsâ is zero, the action part of the command is then carried out by the original current worm instead of being registered as an invalid command i.e. if worm one is the current worm and the command given is âSelect 2;shoot Eâ, worm one shoots east.
The description for Agent work is: When a banana hits the target block, it splits open and explodes, dealing damage to an area around where it landed. And when he runs out he can always rely on his trusty side-arm.
But from the demo, it can shoot even before throwing itâs last banana bomb.