So a curious situation.
In the situation depicted below:
- Player 1 has an active boost running (and choose NOTHING)
- Player 2 has chosen USE_LIZARD
In round 10, we see:
- Player 1 is still stuck behind Player 2
So…I’m not saying this is wrong, I just want to verify this is intentional, and not a bug.
You could argue that since collision are turned off for player 2 (except for last/landing block), then Player 1 should actually be able to…er… “slip” underneath the “jumping” Player 2.