Speed limit not applied consistently

Hi.
In this example, my bot was at speed 8 and accelerated. It stayed at speed 8 because it had 2 damage but moved forward 9 blocks… Why ? I’ve seen 1 or two other cases like this.

Starting round: 113
Player A - LCubed: Map View

round:113
player: id:1 position: y:1 x:1196 speed:8 state:USED_BOOST statesThatOccurredThisRound:USED_BOOST boosting:true boost-counter:5 damage:2 score:311 powerups: LIZARD:3, TWEET:9, EMP:12, OIL:7, BOOST:8
opponent: id:2 position: y:1 x:1425 speed:9

[░░░∱░1░░░░░░░░░░▓▓▓▓░░░░░░]
[░░░░░░#░░░░░░░░░░▓▓░░░░░░░]
[░░░░░░░░░░░░░░░░░░░░░░░░░░]
[░░░░░▓░Φ░░░░░░░░░░Φ░░░░░░░]

Received command C;113;ACCELERATE
Player B - LCubedBB: Map View

round:113
player: id:2 position: y:1 x:1425 speed:9 state:HIT_MUD statesThatOccurredThisRound:NOTHING, USED_BOOST, HIT_MUD boosting:false boost-counter:0 damage:1 score:516 powerups: BOOST:7, LIZARD:9, EMP:10
opponent: id:1 position: y:1 x:1196 speed:8

[░▓░░░2░░░░░░░░░░░░░░░░░░░░]
[░▓░░░░░░░░░░░░░░░░░░∱░░░░▓]
[░░░░░░░░░░░░░░░░░░▓░▓▓░░░▓]
[░▓░░░░░░▓░░░░░░░░▓░░░░▓*▓░]

Received command C;113;USE_BOOST
Completed round: 113


Starting round: 114
Player A - LCubed: Map View

round:114
player: id:1 position: y:1 x:1205 speed:8 state:ACCELERATING statesThatOccurredThisRound:ACCELERATING boosting:true boost-counter:4 damage:2 score:311 powerups: LIZARD:3, TWEET:9, EMP:12, OIL:7, BOOST:8
opponent: id:2 position: y:1 x:1434 speed:9

[░░░░░1░▓▓▓▓░░░░░░░░░▓░░∱░░]
[░░░░░░░░▓▓░░░░░░░░░░T░░░░░]
[░░░░░░░░░░░░░░░░░░░∱░░░░░░]
[░░░░░░░░░Φ░░░░░░░░░░░T░▓░░]

Received command C;114;USE_LIZARD
Player B - LCubedBB: Map View

round:114
player: id:2 position: y:1 x:1434 speed:9 state:USED_BOOST statesThatOccurredThisRound:USED_BOOST boosting:true boost-counter:5 damage:1 score:520 powerups: BOOST:6, LIZARD:9, EMP:10
opponent: id:1 position: y:1 x:1205 speed:8

[░░░░░2░░░░░░░░░░░░░░Φ░░∱░░]
[░░░░░░░░░░░∱░░░░▓▓░░░T░░░]
[░░░░░░░░░▓░▓▓░░░▓▓▓▓T▓░▓░░]
[░░░░░░░░▓░░░░▓
▓░░░░░░░░░▓]

Hi @LouisLotter
Thank you for bringing this to our attention. We will get back to you.

Hi @LouisLotter seems there is a bug in the engine where while boosting accelerating ignores damage. Thank you for picking this up, it will be fixed in the next release.

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