Tournament Questions

Hi, just thought I might ask some questions for clarity before the first tournament takes place.

  • Will there be any more changes to the game engine before the tournament (I know a few concerns and bugs were addressed Alpha - Suggestions, Active bugs, Notes)
  • What are the CPU/memory specifications of the machines on which our Docker containers will run?
  • Will the tournament map—and its dimensions—remain fixed, or will it be randomized for each match?
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Hi @jiro90, thanks for the questions.

  1. Any more changes to the game engine: We will be releasing features like powerups, score streaks, additional zookeepers etc. for phase 2 but that will only happen after Tournament 1. We do plan to still publish one release before Tournament 1 which includes more verbose logging, capturing of timing metrics and more efficient logfile storage. We don’t expect any of this to affect the Game Engine performance.

  2. CPU/memory specifications for docker containers: We won’t be publishing our infrastructure details but suffice it to say that all bots will be allocated the same amount of memory and compute to ensure a fair contest.

  3. CPU/memory specifications for docker containers: The maps are procedurally generated and randomised. We use a different random seed for each game, and store that seed so that we can recreate the map and replay the game afterwards if needed. But yes, each game will be played on a unique map. The maps will all be the same size across the entire tournament though.