Just want to know what determines winning in the finals where matches are not a round Robin setting?
Do we play 2 matches and tie break with score? Or Tie break with distance?
This was somewhat confirmed a while back with the following:
It was previously suggested that:
A) Two matches are run (With inverted players)
B) The winner is the player who wins both matches
C) In the event of a tie, the winner is the player with the most score.
But read in the change log:
Max rounds will result in a winner: player who moved the furthest. If tie then player with the greater speed. If tie then player with the highest score.
So will this be a factor in tiebreakers as well?
I asked this a while back and built a function for both scenarios. Just want to know how the finals will be run and what will have most weight for tie breakers.
Think this is the only real vital piece of intel that we need.
If left unanswered I would assume score is the tiebreaker because:
A) That is what round Robin uses
B) That is what was previously suggested
Therefor in the spirit of the code freeze I would assume score is the tiebreaker as long as its not a max rounds issue. I am also Also Assuming that a “Match” will have 2 rounds (Inverting players) to insure theres no placement penalties on one of the two players.
Just want to make sure I prioritize what is most important.