Hello @WillieTheron we are not entirely sure what you mean by “Cybertruck does not seem to ignore a player’s starting tile”. Could you perhaps provide a Round A => Round B example that illustrates the problem please?
The purple tile is the opponent truck, and I am there was well.
Then on the next round, it immediately triggers a colision and pushes me back one tile (ignoring any move I make except for “lizzard”, which seems to “avoid” this case) leaving me on:
So the issue I see is that cybertruck colision triggers for a person’s starting tile, which creates a bit of an inconsistancy. As all other objects are ignored for the starting tile. Which is different from the rest of the harness.
And in all other cases, a Cybertruck is basically delayed for 1 turn (so players can then choose how to respond). But in this case it can be considered a same turn move. which is unavoidable and allows the front player to completely cancel out Boost if they wished to do so. As any boost can just be countered with a tweet,
Fairly difficult to impliment, but I know I can.
Have watched a few games from this round where this happens - apparently dropping cybertrucks on people is a popular tactic! Looks like you can turn, or use a lizard, and you won’t get pushed back by the truck on top of you, but if you travel straight forward it counts as a hit and pushes you back. So there are ways out of it!
But yeah, theres ways around it, Would have been great to see earlier, would have been handy, I actually noticed it probably 10 PM on Saturday when I dropped one on myself. But obviously I did not want to fuss too much with that tactic so close to the end.
Still, It can really mess a person up that one.
PS, I like the way your Bot handles the Cybertruck, it seems similar to my own tact, but I have a few things to do in light of current results. Hoping the updates are mercyful…