Hey, Here is the full scenario:
I start a round example:
This round I have a boost (15 speed) and the opponent Tweets on my destination.
So Both myself and the Cybertruck occupies the same tile:
The purple tile is the opponent truck, and I am there was well.
Then on the next round, it immediately triggers a colision and pushes me back one tile (ignoring any move I make except for “lizzard”, which seems to “avoid” this case) leaving me on:
So the issue I see is that cybertruck colision triggers for a person’s starting tile, which creates a bit of an inconsistancy. As all other objects are ignored for the starting tile. Which is different from the rest of the harness.
And in all other cases, a Cybertruck is basically delayed for 1 turn (so players can then choose how to respond). But in this case it can be considered a same turn move. which is unavoidable and allows the front player to completely cancel out Boost if they wished to do so. As any boost can just be countered with a tweet,
Fairly difficult to impliment, but I know I can.
So I feel thats one “Bug” to look at.